![]() ![]() Having worked as a writer, filmmaker and musician, Tessandra Smith has experience across much of the entertainment industry. Monster Hunter's weapons are a big part of the franchise's appeal, so adding more and fleshing out systems around them makes sense. If the game features larger zones and a more open structure, letting players carry two weapons on a hunt would further enhance player freedom. New systems or additional flexibility could also help to flesh out Monster Hunter Wilds' combat more. While Monster Hunter World and Rise made changes to the way some weapons work, the games are long overdue for a new type of weapon to be added. The MH series hasn't had a new weapon type in almost a decade. Kamura Village and Seliana show that these spaces can be functional without sacrificing charm and immersion. Monster Hunter Wilds' hub areas need to be practical from the start rather than being fixed in DLC. Rise's Kamura village is also easier to navigate and oozes charm. ![]() Monster Hunter World: Iceborne added Seliana, a more condensed hub world that solved many of these issues in addition to adding new features. Astera was large and felt immersive, but navigating it was often confusing for new players, and its fast travel system introduced lengthy loading screens on the console version. Whether or not Monster Hunter Wilds is open-world, it needs a better hub area than Astera was in World. ![]()
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